"I of the Enemy" (IOE) for PC CD ROM
IOE is a unique experience of sci-fi wargames and innovative gameplay set in the future for a single player or up to 8 players (via the internet or LAN). It will be sold at a very competitive price from Spring 2004 or in the meantime you can download the first 5 "work in progress" missions in 'Free Demos' from this site. IOE only requires a minimum spec PC required - Win95 98 ME 2000 XP, 64 MB of RAM, 15 MB or 120 MB of HD (depending on the type of installation you choose), 8 X CD ROM drive, DirectX 7 or later, Winsock 2.0 (multi-player game) with GameSpy handling multi-player tie-up.
War is raging in a far-off galaxy!
Alien races have been fighting a bitter war for supremacy of their universe. An alliance has formed between the lowly Lokob and the superior Y'dray, who are by far the more technically advanced, in an attempt to stem the onslaught of the enemy, the evil Unath. The Unath are formidable and are said to have invaded this star system in a quest to maintain supplies of a chemical which is the basis for their technology and is found in the bodies of all of the alliance races. Needless to say, you don't want to be taken prisoner! So the Lokob put up with their second-class citizen status within the alliance because victory over the Unath only seems possible with the help of the Y-dray and their knowledge. The player is a Lokob officer, a Commander of Armies and Colonel Verkkal (voice over by Ian McNeice, famed for his role as Baron Harkonnen in Dune) is his trusted friend and field commander, in charge of his race's contingent.
Strategic combat thinking to survive
Emphasis in this game has moved away from gathering, mining and building and concentrated more on interesting tactical problems. Combat takes place on 3 different planets - Ackinaen, Elyea and Gha'adath - all with varying terrain and challenges, like the mysterious 'fog of war' or the map editor where you can build your own planet. Reinforcements arrive according to an Order-of-Battle (which may not be reliable, poor intelligence) via either a temporal gate, or port facilities at which shuttles arrive from orbiting transporters. Each unit advances in experience and morale rating and can be carried forward to the next missions as a trusted survivor. Extensive use of indirect fire (artillery) has been introduced to discourage fixed defenses, targeted by spotter units.
25 missions on 3 different planets
The number of units on the board has been deliberately kept smaller than in other games of this type, so that more emphasis may be placed on maneuver. This makes it more important for the player to achieve favorable match-ups, rather than just waiting for overwhelming numerical superiority. There is also an emphasis on mission types (25 in total), where the goal is not just simply the annihilation of the opposing side (i.e. convoys, delaying actions, reconnaissance) and others where annihilation is not possible and victory is measured in terms of delay and inconvenience inflicted on the enemy.
The mystery thickens ... who is really the enemy?
Inexplicably, as the game progresses, the player will begin to have reason to question the Y'dray's motives, their account of how the war began and the true nature of their foe, the Unath. Battles in which the Lokob supposedly took heavy casualties will be found to have never taken place. Evidence will be uncovered showing that the Y'dray have been executing Unath prisoners. Finally, the Lokob will realize that the only way to discover the truth is to make contact with the dreaded Unath. When this is done at about mid-point of the single-player campaign, the player will discover that he is just a porn in a master plan of treachery, betrayal and more - how will you ensure your survival?
Screen and FMV shots for download
(These screen and fmv shots, as well as others not featured here, are available on request, via email - media@enemytechnology.com - see 'Contact Us' page.)